![]() Lacks Dirt: Rain lacks a truly dangerous move that the enemy must respect, instead relying on his fast dashes to assess the situation from a distance and adjust his gameplan accordingly.In order to have such good mobility, Rain lacks very meaty attacks that can cut chunks out of your opponent's health. On the one hand, his mobility allows him to quickly punish whiffs and move around in the neutral to fish for mistakes. 133 is a trivially easy confirm, but the large gap between the first and the second hit make it easy to interrupt. Rain is a very mobile character, and that is a double edge Katar. Difficult Confirms: Rain’s strike-throw is heavily reliant upon being able to hit confirm B21 - his only mid confirmable string, and one that affords only ten startup frames between the first hit and the second.Quantum Slice needs both Edenian Force and Quantum Rift to use all of its facets, Hydro Boost takes away some of the combo pathing that Geyser Kick allows (often necessitating Geyser Palm to plug in some of these holes), and Water Ball replaces Katar Toss. The Demi-God son of the God Argus and half-brother to the Demi-Gods Taven and Daegon, Rain is a treacherous Edenian Prince wishing to claim the Outworld throne while seeking revenge against his father for the death of his mother. Restrictive Kustom Loadouts: Rain’s kustom moves, though uniquely useful, often require additional slot space to be usable, and some take away from the character’s base moveset. Rain is a character in the Mortal Kombat fighting game series.In order to deal good damage, Rain must equip Hydro Boost or Water Ball. Low Damage Without Specific Loadouts: Although Geyser Kick is a useful base moveset combo starter, the damage it gives is subpar. ![]() Effective Kustom Moves: Rain ‘s kustom moves broadly change his gameplay and are each uniquely useful.Use instant amplified Katar Toss after pokes to safely steal a turn, use it in a string gap to safely catch flawless blocks, amplify it mid-flight to catch ducking enemies, or amplify it after hitting to turn +11 into a +42 knockdown. Versatile Fireball: Katar Toss (BF2) is a highly versatile fireball with fast startup and useful amplify properties.With Tidal Wave (DB3) equipped, he can do overhead-low mixups from 134. Close Range Mixup Options: At close range, Rain can do both strike-throw mixups with his B21 and overhead-low mixups with his fast SHP, delayed SHKs, and his combo starting B3 low.Default Moveset Combo Starter: Geyser Kick (BF4) is a rare example of a combo starter in a character’s base moveset.Well Suited to System Mechanics: With practical default Krushing Blows, a throw KB in both directions, excellent reversal attacks, a lightning fast wavedash, and useful short hop attacks, Rain is well-suited to players with a solid grasp of system mechanics.These dashes are crucial to his neutral-focused gameplan, allowing him to safely play both spacing and rushdown, evade pressure, avoid jump-ins, strike-throw from midscreen, and whiff punish from a surprising distance. Unmatched Dashes: Rain has some of the fastest dashes in the game.Introduced in Kombat Pack 2, Rain relies on his lightning-fast dashes to whiff punish the enemy and switch between spacing and rushdown.
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